63 lines
2.1 KiB
CMake
63 lines
2.1 KiB
CMake
cmake_minimum_required(VERSION 3.5)
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project(
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QVectorSearch
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VERSION 0.1
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LANGUAGES CXX)
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set(CMAKE_AUTOUIC ON)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
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find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
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set(PROJECT_SOURCES main.cpp mainwindow.cpp mainwindow.h mainwindow.ui)
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if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
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qt_add_executable(QVectorSearch MANUAL_FINALIZATION ${PROJECT_SOURCES})
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# Define target properties for Android with Qt 6 as: set_property(TARGET
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# QVectorSearch APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
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# ${CMAKE_CURRENT_SOURCE_DIR}/android) For more information, see
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# https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
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else()
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if(ANDROID)
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add_library(QVectorSearch SHARED ${PROJECT_SOURCES})
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# Define properties for Android with Qt 5 after find_package() calls as:
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# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
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else()
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add_executable(QVectorSearch ${PROJECT_SOURCES})
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endif()
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endif()
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target_link_libraries(QVectorSearch PRIVATE Qt${QT_VERSION_MAJOR}::Widgets
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timer vector_search)
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# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. If
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# you are developing for iOS or macOS you should consider setting an explicit,
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# fixed bundle identifier manually though.
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if(${QT_VERSION} VERSION_LESS 6.1.0)
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set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.QVectorSearch)
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endif()
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set_target_properties(
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QVectorSearch
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PROPERTIES ${BUNDLE_ID_OPTION} MACOSX_BUNDLE_BUNDLE_VERSION
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${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING
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${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE
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TRUE WIN32_EXECUTABLE
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TRUE)
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include(GNUInstallDirs)
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install(
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TARGETS QVectorSearch
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BUNDLE DESTINATION .
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
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if(QT_VERSION_MAJOR EQUAL 6)
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qt_finalize_executable(QVectorSearch)
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endif()
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