cmake_minimum_required(VERSION 3.5) project( QVectorSearch VERSION 0.1 LANGUAGES CXX) set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) set(PROJECT_SOURCES main.cpp mainwindow.cpp mainwindow.h mainwindow.ui) if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) qt_add_executable(QVectorSearch MANUAL_FINALIZATION ${PROJECT_SOURCES}) # Define target properties for Android with Qt 6 as: set_property(TARGET # QVectorSearch APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR # ${CMAKE_CURRENT_SOURCE_DIR}/android) For more information, see # https://doc.qt.io/qt-6/qt-add-executable.html#target-creation else() if(ANDROID) add_library(QVectorSearch SHARED ${PROJECT_SOURCES}) # Define properties for Android with Qt 5 after find_package() calls as: # set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") else() add_executable(QVectorSearch ${PROJECT_SOURCES}) endif() endif() target_link_libraries(QVectorSearch PRIVATE Qt${QT_VERSION_MAJOR}::Widgets vector_search) # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. If # you are developing for iOS or macOS you should consider setting an explicit, # fixed bundle identifier manually though. if(${QT_VERSION} VERSION_LESS 6.1.0) set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.QVectorSearch) endif() set_target_properties( QVectorSearch PROPERTIES ${BUNDLE_ID_OPTION} MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE) include(GNUInstallDirs) install( TARGETS QVectorSearch BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}) if(QT_VERSION_MAJOR EQUAL 6) qt_finalize_executable(QVectorSearch) endif()