feat: add empty qt ui
parent
a8c42de4d5
commit
c307783ef2
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@ -2,3 +2,4 @@
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.cache/
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.cache/
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bin/
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bin/
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compile_commands.json
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compile_commands.json
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build-*/
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@ -20,11 +20,11 @@
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},
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},
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"nixpkgs": {
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"nixpkgs": {
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"locked": {
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"locked": {
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"lastModified": 1710734606,
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"lastModified": 1710827359,
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"narHash": "sha256-rFJl+WXfksu2NkWJWKGd5Km17ZGEjFg9hOQNwstsoU8=",
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"narHash": "sha256-/KY8hffTh9SN/tTcDn/FrEiYwTXnU8NKnr4D7/stmmA=",
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"owner": "NixOS",
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"owner": "NixOS",
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"repo": "nixpkgs",
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"repo": "nixpkgs",
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"rev": "79bb4155141a5e68f2bdee2bf6af35b1d27d3a1d",
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"rev": "5710127d9693421e78cca4f74fac2db6d67162b1",
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"type": "github"
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"type": "github"
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},
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},
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"original": {
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"original": {
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@ -18,6 +18,10 @@
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ninja
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ninja
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sccache
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sccache
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# dependencies
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qt6.full
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libGL
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# pre-commit
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# pre-commit
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pre-commit
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pre-commit
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commitizen
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commitizen
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@ -16,3 +16,4 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin)
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add_subdirectory(lib_vector_search)
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add_subdirectory(lib_vector_search)
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add_subdirectory(vector_search_cli)
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add_subdirectory(vector_search_cli)
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add_subdirectory(QVectorSearch)
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@ -0,0 +1,74 @@
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# This file is used to ignore files which are generated
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# ----------------------------------------------------------------------------
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*~
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*.autosave
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*.a
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*.core
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*.moc
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*.o
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*.obj
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*.orig
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*.rej
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*.so
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*.so.*
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*_pch.h.cpp
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*_resource.rc
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*.qm
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.#*
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*.*#
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core
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!core/
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tags
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.DS_Store
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.directory
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*.debug
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Makefile*
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*.prl
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*.app
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moc_*.cpp
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ui_*.h
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qrc_*.cpp
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Thumbs.db
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*.res
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*.rc
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/.qmake.cache
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/.qmake.stash
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# qtcreator generated files
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*.pro.user*
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CMakeLists.txt.user*
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# xemacs temporary files
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*.flc
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# Vim temporary files
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.*.swp
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# Visual Studio generated files
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*.ib_pdb_index
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*.idb
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*.ilk
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*.pdb
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*.sln
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*.suo
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*.vcproj
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*vcproj.*.*.user
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*.ncb
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*.sdf
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*.opensdf
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*.vcxproj
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*vcxproj.*
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# MinGW generated files
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*.Debug
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*.Release
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# Python byte code
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*.pyc
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# Binaries
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# --------
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*.dll
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*.exe
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@ -0,0 +1,61 @@
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cmake_minimum_required(VERSION 3.5)
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project(
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QVectorSearch
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VERSION 0.1
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LANGUAGES CXX)
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set(CMAKE_AUTOUIC ON)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
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find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
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set(PROJECT_SOURCES main.cpp mainwindow.cpp mainwindow.h mainwindow.ui)
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if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
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qt_add_executable(QVectorSearch MANUAL_FINALIZATION ${PROJECT_SOURCES})
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# Define target properties for Android with Qt 6 as: set_property(TARGET
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# QVectorSearch APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
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# ${CMAKE_CURRENT_SOURCE_DIR}/android) For more information, see
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# https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
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else()
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if(ANDROID)
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add_library(QVectorSearch SHARED ${PROJECT_SOURCES})
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# Define properties for Android with Qt 5 after find_package() calls as:
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# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
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else()
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add_executable(QVectorSearch ${PROJECT_SOURCES})
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endif()
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endif()
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target_link_libraries(QVectorSearch PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
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# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. If
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# you are developing for iOS or macOS you should consider setting an explicit,
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# fixed bundle identifier manually though.
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if(${QT_VERSION} VERSION_LESS 6.1.0)
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set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.QVectorSearch)
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endif()
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set_target_properties(
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QVectorSearch
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PROPERTIES ${BUNDLE_ID_OPTION} MACOSX_BUNDLE_BUNDLE_VERSION
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${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING
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${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE
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TRUE WIN32_EXECUTABLE
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TRUE)
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include(GNUInstallDirs)
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install(
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TARGETS QVectorSearch
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BUNDLE DESTINATION .
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
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if(QT_VERSION_MAJOR EQUAL 6)
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qt_finalize_executable(QVectorSearch)
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endif()
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#include "mainwindow.h"
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#include <QApplication>
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int main(int argc, char *argv[]) {
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QApplication a(argc, argv);
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MainWindow w;
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w.show();
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return a.exec();
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}
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#include "mainwindow.h"
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#include "./ui_mainwindow.h"
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MainWindow::MainWindow(QWidget *parent)
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: QMainWindow(parent), ui(new Ui::MainWindow) {
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ui->setupUi(this);
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}
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MainWindow::~MainWindow() { delete ui; }
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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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QT_BEGIN_NAMESPACE
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namespace Ui {
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class MainWindow;
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}
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QT_END_NAMESPACE
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class MainWindow : public QMainWindow {
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Q_OBJECT
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public:
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MainWindow(QWidget *parent = nullptr);
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~MainWindow();
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private:
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Ui::MainWindow *ui;
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};
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#endif // MAINWINDOW_H
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>MainWindow</class>
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<widget class="QMainWindow" name="MainWindow">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>800</width>
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<height>600</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>MainWindow</string>
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</property>
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<widget class="QWidget" name="centralwidget"/>
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<widget class="QMenuBar" name="menubar"/>
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<widget class="QStatusBar" name="statusbar"/>
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</widget>
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<resources/>
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<connections/>
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</ui>
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