Initial forward-feeding net
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5 changed files with 330 additions and 0 deletions
159
Net.h
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159
Net.h
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#pragma once
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#include <vector>
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class Neuron
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{
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private:
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double outputValue;
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std::vector<double> outputWeights;
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public:
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void setOutputValue(double value)
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{
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outputValue = value;
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}
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static double transferFunction(double inputValue)
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{
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return std::tanh(inputValue);
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}
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void feedForward(double inputValue)
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{
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outputValue = Neuron::transferFunction(inputValue);
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}
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double getWeightedOutputValue(int outputNeuron) const
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{
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return outputValue * outputWeights[outputNeuron];
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}
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void createOutputWeights(unsigned int number)
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{
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outputWeights.clear();
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for (unsigned int i = 0; i < number; ++i)
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{
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outputWeights.push_back(std::rand() / (double)RAND_MAX);
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}
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}
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double getOutputValue() const
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{
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return outputValue;
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}
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};
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class Layer : public std::vector < Neuron >
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{
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public:
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Layer(unsigned int numNeurons)
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{
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for (unsigned int i = 0; i < numNeurons; ++i)
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{
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push_back(Neuron());
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}
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}
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void setOutputValues(const std::vector<double> & outputValues)
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{
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if (size() != outputValues.size())
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{
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throw std::exception("The number of output values has to match the layer size");
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}
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auto valueIt = outputValues.begin();
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for (Neuron &neuron : *this)
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{
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neuron.setOutputValue(*valueIt++);
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}
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}
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void feedForward(const Layer &inputLayer)
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{
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int neuronNumber = 0;
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for (Neuron &neuron : *this)
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{
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neuron.feedForward(inputLayer.getWeightedSum(neuronNumber));
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}
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}
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double getWeightedSum(int outputNeuron) const
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{
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double sum = 0.0;
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for (const Neuron &neuron : *this)
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{
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sum += neuron.getWeightedOutputValue(outputNeuron);
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}
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return sum;
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}
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void connectTo(const Layer & nextLayer)
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{
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for (Neuron &neuron : *this)
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{
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neuron.createOutputWeights(nextLayer.size());
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}
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}
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};
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class Net : public std::vector < Layer >
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{
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public:
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Net(std::initializer_list<unsigned int> layerSizes)
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{
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if (layerSizes.size() < 3)
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{
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throw std::exception("A net needs at least 3 layers");
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}
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for (unsigned int numNeurons : layerSizes)
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{
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push_back(Layer(numNeurons));
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}
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for (auto layerIt = begin(); layerIt != end() - 1; ++layerIt)
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{
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Layer ¤tLayer = *layerIt;
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const Layer &nextLayer = *(layerIt + 1);
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currentLayer.connectTo(nextLayer);
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}
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}
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void feedForward(const std::vector<double> &inputValues)
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{
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Layer &inputLayer = front();
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if (inputLayer.size() != inputValues.size())
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{
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throw std::exception("The number of input values has to match the input layer size");
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}
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inputLayer.setOutputValues(inputValues);
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for (auto layerIt = begin(); layerIt != end() - 1; ++layerIt)
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{
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const Layer ¤tLayer = *layerIt;
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Layer &nextLayer = *(layerIt + 1);
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nextLayer.feedForward(currentLayer);
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}
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}
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std::vector<double> getResult()
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{
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std::vector<double> result;
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const Layer &outputLayer = back();
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for (const Neuron &neuron : outputLayer)
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{
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result.push_back(neuron.getOutputValue());
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}
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return result;
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}
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};
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33
Neuro.cpp
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33
Neuro.cpp
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#include <iostream>
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#include <exception>
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#include "Net.h"
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int main()
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{
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try
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{
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std::cout << "Neuro running" << std::endl;
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Net myNet({ 2, 3, 1 });
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myNet.feedForward({ 1.0, 0.0 });
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std::vector<double> result = myNet.getResult();
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std::cout << "Result: ";
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for (double &value : result)
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{
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std::cout << value << " ";
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}
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std::cout << std::endl;
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}
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catch (std::exception &ex)
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{
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std::cerr << "Error: " << ex.what() << std::endl;
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return 1;
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}
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return 0;
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}
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22
Neuro.sln
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22
Neuro.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.31101.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Neuro", "Neuro.vcxproj", "{EC045881-3BCD-4054-895B-176FAD3FB8C2}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{EC045881-3BCD-4054-895B-176FAD3FB8C2}.Debug|Win32.ActiveCfg = Debug|Win32
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{EC045881-3BCD-4054-895B-176FAD3FB8C2}.Debug|Win32.Build.0 = Debug|Win32
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{EC045881-3BCD-4054-895B-176FAD3FB8C2}.Release|Win32.ActiveCfg = Release|Win32
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{EC045881-3BCD-4054-895B-176FAD3FB8C2}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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89
Neuro.vcxproj
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89
Neuro.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{EC045881-3BCD-4054-895B-176FAD3FB8C2}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>Neuro</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Neuro.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Net.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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27
Neuro.vcxproj.filters
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27
Neuro.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Neuro.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Net.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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